Portfolio
Featured Work
2023
Square Paper Concert
Live Video Game Concert
Status:
Played but still in progress. Looking for funding and tour
I created and played Square Paper Concert, the concert version of my game Square Paper City. In which I developed a custom version of the game, controlled by my machines in live.
Roles:
- Everything
- Design
- Developper
- Composer
- Performer
But Also
- Gave a Masterclass at SAE School, a Square Paper Concert and a conference in Geneva for RGB Game Programming conferences : Here are the slides
- President of the House of Video Games in Rennes, France. Openin the house and making events.
- Trip to Montréal and Québec with 3 Hit Combo to meet indie teams and participate to the Québec Game Jam
- Started an RNBO/Max 4 Live instrument project (SBAM Max)
- Teaching Unreal Engine, Sound Design and Game Feel
2022
Epic Megagrant
Grant
Epic Games granted me with an Epic Megagrant for the development of Square Paper City
SBAM
UVI Falcon custom instrument
Status:
Released
My second instrument for UVI Falcon, a 4 samples beat slicer with a beat em up twist and more than 10 sequencers.
Roles:
- Everything
But Also
- Back on Square Paper City
- Teaching Unreal Engine, Sound Design and Game Feel
- Lot of work for TV sound design
- Max Msp
2021
Planetarium
UVI Falcon custom instrument
Status:
Released
Roles:
- Everything
Playhear: Player One
Video Game
Status:
Released
Roles:
- Everything
But Also
-
Launched a Kickstarter for Square Paper City. Failed.
-
Then launched a Patreon
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Making Youtube videos about Audio Plugins
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Working more and more as an audio plugins beta tester
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Made the Music and Sound Design for Tokyo Olympics for France 4
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Made some Ads Sound Design (Ubisoft, Metal Slugs Tactics, Samsung…)
2020
Playhear: Square Paper City
Video Game
Status:
Work in Progress
Roles:
- Everything
Janga
Video Game (Concrete Games)
Status :
Demo published. Game shelved
Roles:
- Development
- Game Design
- Shaders
- VFX
- 3D Art (Houdini)
- Sound Design
- Music
- Marketing
But Also
- Kids
- Making a switch to find some remote freelance work
- Making Concrete Games living
- Testing many gameplay systems and art direction for Janga
- Work a lot in Roam Research to create a great productivity/cognitive system
- Playing to Wattam and trying to finish Outer Wilds
2019
She Wolves
Artistic Video Game
Status:
Distributed as part of an art exhibition
Roles:
- Game developer and everything related to the game
Freakout : TV Calamity Show
Video Game (Immaterial Studio)
Status :
Released (PC, PS4, Switch)
Roles:
- Original Soundtrack
- Sound Design
- Sound and Music authoring and integration
Le Graal en Doom Like
Artistic Video Game
Status :
Released
Roles:
- Game Developer
I worked on every aspects of the game, supervised by Eric. Some assets were made by the kids.
Stunfest Mega Glitch
Video Game (Concrete Games)
Status :
Released
Roles:
- Music and Sound Design
- Tech art – Post processes, shaders…
- System
Public Enemy
Video Game (Concrete Games)
Status :
Released
Fight for freedom of people by painting graffitis, destroying power figures and sticking fish on the back of state guards, without being caught and sent to jail!
Roles:
- Sound and Music
- Collective Game Design
Unfiltered Audio
Tester / Sound Designer
Status :
Ongoing
I made more than 100 factory presets for the Lion synth.
Roles:
- Tester
- Sound Designer
Addon
Speaker
Status :
Talked
Roles:
- Speaker
But Also
-
Audio plugins tester
- Matter update
-
Many market analysis and business thingies
2018
Matter
Video Game (Concrete Games)
Status:
Released
Roles:
- Dynamic music made as Level Design
- Sound Design
- Tech art and Shaders
- System
- Some Game Design
Grotoro
Video Game (Concrete Games)
Status :
Released
Made for an exhibition.
Roles:
- Music (dynamic and semi procedural)
- Sound Design
- Tech Art
- System
- Some Game Design
Garden Garden
Video Game (Concrete Games)
Status :
Released
Initially made for a Ludum Dare. I worked on it for this update.
Roles:
- Music (dynamic and semi procedural)
- Sound Design
- Just a little tech art
Yvain
Artistic Video Game
Status :
Released
Yvain! is a video game – an artwork to be played – by artist Éric Giraudet de Boudemange, developed in collaboration with game designer Tomavatars. The project follows his residency with La Criée centre for contemporary art. This first experimental adventure game is inspired by a passage from the novel Yvain, the Knight to the Lion by Chrétien de Troyes, written in the twelfth century. Heartbroken, Yvain the knight flees civilization. He sinks into the forest, leaving his clothes, losing the use of speech and reason. In this contemporary interpretation, we guide the main character, at the paste of his lament, through an absurd and offbeat medieval universe, at the crossroads of courtly love and Game of Thrones.
Roles:
- I worked on every aspects of the game, supervised by Eric Giraudet
But Also
-
I became Concrete Games CEO
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I have been an early beta tester for Coda.io
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Already working on Freakout
-
Made some music and sound for MonteCrypto The Bitcoin Enigma by Gem Rose Accent
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I have been invited by Jankenpopp to play Windows 93 on stage at the Stunfest
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Game jams
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Build the Road Jack
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2017
Concrete Games
Video Game Company Creation
Status:
Ongoing
Roles:
- Co Founder
Hyperun
Video Game (Concrete Games)
Status :
Released
Hyperun is an extremely fast paced arcade racer, with tricks and scoring. It is the fastest game in the world. Hyperun is inspired by 1990s classics like F-Zero, Akira, Tron and Tony Hawk’s.
Our first game with Concrete Games!
Roles:
- Original Soundtrack
- Sound Design
- Sound and Music authoring and integration
Bienvenue
Video Game – Birth Announcement
Status :
Released
Roles:
- Everything
- Father
But Also
-
I became a father
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Game Jams
-
Bang Gang
-
2016
Sdee & Dave 2.0 @ Stunfest
Video Game Concert / Performance
Status:
Performed
– Team: Corentin is an Unreal Engine developer and 3D artist. Thomas is a musician and sound designer. Both develop video games together, like MacGuffin (2nd Indie prize at Stunfest 2015). They associate in 2015 with Mathieu Labelle, game designer and Unreal Engine developer, with whom Thomas has worked on the video game Wondershot (Playstation 4, Xbox One, Steam). Together they decide to develop the formula SDEE & Dave and fthey found the playful video creation studio Concrete Games.
– The game: It is specially designed for live performance. It is a Shoot em up game, taking several aspects and mechanics during the concert. As a tribute, the game is a journey through the history of this style around a wacky narration as Concrete Games knows so well how to do.
– Music: electronic and eclectic, it is dynamic and concert oriented. It sets the pace of the game and its difficulty. Inspired by multiple artists, it is modern and has design-oriented sounds.The development of this concept comes from the desire to make a live video game, theatrical and collective, as well as to create an explicitly represented music.
The aim is also to allow the player to become a performer on stage and do a performance like the superplayers. It is also made to raise the usually technical role of the developer and the pleasure of the player to an artistic field.The ambition of the project is that it is rare to see someone play a game at a concert, and the experience we offer increases the interest of the concert and adds a narrative through the progression of the game.It is important for us that music is played in a fun and interactive media.
Roles:
- Concept
- Music
- Sound Design
- System Midi/OSC
- Live Show
Wondershot
Video Game (Lazy Frogs / Leikir)
Status :
Released (Steam, PS4, Xbox One, Switch)
Wondershot is a local multiplayer battle arena! You have only one ammo and one life to defeat your opponent. Each round, your weapon changes and the map does too. No luck, just skill !
First title made with my futur teammate Matolabu and the guys from Lazy Frogs, our jammers collective.
Roles:
- Music
- Sound Design
Humanoplancton
Artistic Video Game (Mobile)
Status :
Released (Play Store, Galery)
The music is procedural.
Made for the art galery la Criée, Centre d’Art Contemporain.
Roles:
- Everything except drawings
But Also
- Game Jams
- Nuit Blanche
- What the deuce did he want to go in that galley for? He had no idea of what would happen
- Sick Sport
- Public Enemy
- Working on Hyperun
2015
Tomavatars
Personnal business creation
Status:
Ongoing
Roles:
- Founder
MacGuffin
Video Game (Concrete Games)
Status :
Released
Roles:
- Original Soundtrack
- Sound Design
- Sound and Music authoring and integration
Sdee & Dave 1.0 @ Stunfest
Video Game Concert / Performance
Status :
Concert Performed
Roles:
- Concept
- Music
- Sound Design
- System Midi/OSC
- Live Show
But Also
- Game Jams
- Clumsea
- Sun Beam
- Muséomix @ Rennes
- I can’t remember 🙂 But I made things
2014 – 2003
Weekly Beats 2014
“The Sound Designer Tale”
Album and Performance
Status:
Released
Weekly Beat is a contest for which you have to create a track a week. I made it to the end!
I made an album called “The Sound Designer Tale” extracted from the weekly beats. This was a story written along the year and illustrated by music.
Roles:
- Composer
- Author
Thraces (from 2011 to 2014)
Band / Record / Concerts
Status :
Concerts Performed / EP Released
The object, a disc, is woven from threads of various identities, which intertwine and coil up in a chaos of quotations. Like a loop, this narrative has neither beginning nor end. The listener is free to imagine situations, twists and turns, characters from Odyssey. It is a new experience, of which the crew members are the chimera.
We composed an EP with our electronic musician band: me, Pavane, Labelle, Arley, Damo, Mioshe as an artist.
We performed some concerts with live painting, hardwares etc.
Roles:
- Concept
- Music
- Live Shows
Tomavatars
My artistic alter egos
Status :
Concerts Performed / Music Composed
Roles:
- Concept
- Music
- Live Shows
But Also
- Studies at Enjmin, National School of Games and Digital Interactive Media, Sound Design, 2014
- Studies at la Gaïté Lyrique, Sound applied to images, 2014
- Made and composed a quadriphonic installation in a tree in Burgundy
- Game Jams
- Souvenir
- Stuck in Space
- Epic Gastric Dungeon
- Many Student projects as a Composer/Sound Designer
- Day job for about 6 years in children’s books selling (2006- 2012)
- Paris life