I’ve been working on video games since 2012 as a sound designer and composer.
I have some cool friends who also make games. We love to jam!
I started developing my own experiments in 2016.
In 2017, I co-founded the indie game studio Concrete Games with two friends.
In 2020, I decided to do more solo work.
My latest project is a series of games focused on synesthesia, playable pieces of music as games, called Playhear.
Playhear: Square Paper City
An electronic music album playable as a game
Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.
Release date: to be announced
Playhear: Player One
Music can be more than linear tracks!
Release date: October 2021
A game developed to exorcise an all-too-powerful feeling of spleen.
Petit Piment is small. His father, fire, provides him with the means to feed on heat so that Petit Piment can cook, moult and grow. As he grows, Petit Piment grows trees.
Developped during the BBQ jam, the irst jam of the House of Video Games in Rennes.
Release date: July 2023
A birth announcement
Release date: May 2017
By Concrete Games
The expressive surreal parkour game
This short first-person free-running game will leave you disoriented. It will get inside you with its otherworldly atmosphere and vibrant, dynamic soundtrack.
Release date: December 2018
The world fastest infinite motorbike runner
Hyperun is a mix of driving skills, endurance, style and gravity defying roads.
Release date: July 2017
The 360° exhilarating gardening game in space!
Release date: Demo available since May 2020 / Shelved
Stealth and rebellion in an absurd totalitarian government.
Use different skills to make the revolt gauge grow!
Don’t get caught by submitting yourself to guards’ abuse of authority!
Release date: August 2019
Multiplayer couch space globular fatty nervous farting bull brawl in space.
Release date: April 2018
Stunfest Mega Glitch
Release date: February 2019
The Atomic Robbery
Release date: February 2016
Feat Éric Giraudet de Boudemange
An artwork to be played
Yvain! is a video game – an artwork to be played – by artist Éric Giraudet de Boudemange, developed in collaboration with game designer Tomavatars. The project follows his residency with La Criée centre for contemporary art.
This first experimental adventure game is inspired by a passage from the novel Yvain, the Knight to the Lion by Chrétien de Troyes, written in the twelfth century. Heartbroken, Yvain the knight flees civilization. He sinks into the forest, leaving his clothes, losing the use of speech and reason. In this contemporary interpretation, we guide the main character, at the paste of his lament, through an absurd and offbeat medieval universe, at the crossroads of courtly love and Game of Thrones.
Release date: May 2019
Le Graal en Doom-like
Experimental adventure game
Release date: July 2019
Immaterial Studio (collab)
Freakout: Calamity TV Show
Juicy top down intense old school shooter!
Release date: June 2019
A reason to cry
A civilized guide to sadness
A Reason to Cry is a training program dedicated to sadness.
Gameplay: a mix between Trombone Champ and Guitar Hero.
Game created as part of the Game Jam de Québec from September 22th to 24th, 2023 at La Console.
Release date: September 2023
7 is Dead
SF Detective card deck game
Release date: March 2020
A zen and oniric gardening game.
Release date: April 2017
Let’s fight with gangs in BANG GANG!
Release date: January 2018
Build the road Jack
Racing live builder
Release date: April 2018
A surreal experience
Release date: September 2016
What the deuce
What the deuce did he want to go in that galley for? He had no idea of what would happen.
It takes the shape of an FPS.
It is funny (I believe).
Release date: July 2016
Sport Action Multiplayer
Release date: December 2016